Composition - Exploring it further
I thought I might drag this subject back up seeing as I'm seeing a few comments on the Rule of Thirds here and there in the forums again. This got me thinking about rules of photography.
However, I want to explore different techniques and rules this time rather than debate their usefulness.
For that you can visit these 2 threads...
Composition
Rule of Thirds
Obviously, the most common is the Rule of Thirds.
My opinion on this 'Rule' is firstly I really hate referring to it as a 'Rule' at all.
I much prefer 'Guideline' now. The 'Guideline of Thirds' :) And judging by most of the more experienced members comments they seem to agree with this.
I don't like to think we give newer members the impression that they must use rules like the 'Rule of Thirds' or their photo will be lesser quality in some way. There are no definitive rules in photography but there are ways to find your own way of getting better results and rules/guides can be helpful with that.
I do think the 'Thirds' (I'm going to refer to it as 'Thirds' from now on ;) ) is a great technique overall to learn and, in most cases, is a better composition than the 'Bullseye' (putting your subject dead centre) approach.
What I've found though is that once I learned about the 'Thirds' I made great effort to apply it to most of my photography in some way. After a while however, I found myself applying it without giving it much thought at all. It had become almost habit or instinctual.
Now, I find myself not thinking about any particular rule quite often. I simply frame the photo how I think it looks best in my viewfinder. Quite often it still qualifies as a 'Thirds' composition anyhow.
I guess a few years of shooting several thousand photos finally does that. Or at least it did to me.
Other Rules and Techniques?
But what of other rules and guidelines? A quick search around brings up a few such as Symmetrical and Asymmetrical Balance, Radial Balance as other options. I’m yet to understand what these are exactly myself really.
Does anyone use these?
In terms of techniques to improve your compositions I can think of a few things off the top of my little head.
Leading Lines & Patterns – Lines and/or patterns formed by elements within your photo that lead the viewers eye back to your subject(s)
Depth of Field (DOF) – the area within your photo that’s in focus. If narrow it can be used to isolate your subject from a busy background by creating ‘bokeh.’ Bokeh is the out of focus areas in a photo. If the DOF is wide then it is used to show a larger amount of detail or encourage the viewer’s eye to ‘wander’ around the photo.
Camera Angle – using different angles from which to shoot from
Orientation - Choosing the best orientation (portrait, landscape or diagonal) for the subject
Framing - Using elements in a scene to create a frame for the subject
Foreground Interest – having something in the foreground that adds interest to the shot but doesn’t distract from the main subject.
Lighting – used to enhance colour, texture (if not on camera, usually a side light source), silhouette, or perhaps backlighting to create highlights.
Active/ Negative Space (also called 'Lead Room' I think) – using areas of primarily blank (maybe dark or blurred or simply void of detail) to isolate the subject or even create a sense of where the subject is looking or going to or has come from.
Does anyone here give these sorts of things much thought in their compositions?
Can you add anything to these or offer other techniques/rules/guides?
Not design principals but these are compositional stratigies
Here are the compositional stratigies I have Identified:
Alignment (creates unity and order, but if broken it can create functional differences that can help clarify the hierarchy and make contrast).
(1) Impact/Rich experiences (Broadside text that requires the reader to turn)
(2) Simplicity/Economy (All similar information is aligned to one position)
Asymmetrical Balance (balance between objects of differing shape, size)
Background/Foreground Distinction (Could engage the viewer to interpret as in a gestalt or add dimension to a flat design)
(3) Impact/Rich experiences (Faces or a Vase)
Balance (Prevents new meanings from developing based on the visual weight of some elements)
Bridging (Unites different parts of a design creates new meanings based on touch.)
Color Echo (the copy colors from element to others to reinforce harmony)
Competing/Rival elements (counterproductive arrangements or elements)
Contradiction (using elements that produce cognitive dissonance)
Contrast (Functional differences that can direct flow, establish hierarchy and add to the impact and affect of the piece. Used to create unity or make relative differences more functional.)
Discord (Use conflicting visual elements for abstract means)
Disorder (Can convey only when appropriate)
Dynamic Spacing (placement that reinforces the concept or message)
Flow (Movement of the viewers’ eye across a design.)
Focal Points (areas that attract the viewers eyes)
(4) Impact/Rich experiences (Key hole die cut on article on voyeurism)
(5) Simplicity/Economy (“Get the point text” replaced with a big red dot)
Focus (Can focus the eyes movement, Create clarity in the message)
Framing (Used to confine flow around a focal point.)
Gestalt (engages the audience with emergent elements derived from the whole that can create more subtle relationships).
Continuation (used to simplify and engage the audience over what is not shown)
Closure (The mind’s tendency to fill in the gaps and simplifies and engages the audience to interpret missing parts)
Proximity/Distance (helps create a relationships from relative distances)
Similarity: (The mind wants to search for patterns based on common attributes)
Simplicity: (The mind wants to reduce everything to more basic shapes)
Grouping (Creates relationships between visual elements)
Hierarchy (Creating and order of importance for visual elements through use of any design element or compositional strategy)
Kissing edges (Should be avoid unless they can be made useful.)
(6) Impact/Rich experiences (Gate fold showing door just touching image )
(7) Simplicity/Economy (Replace two lovers kissing with two gender symbols touching)
(8) Unity/Harmony(Article on the art of kissing has two lines touching each other)
(9) Clarity/Order (All headings are touching a rule)
Leading Lines/edges. (Lines or pointing elements that can lead the eye and direct flow).
Legibility (The extent to which the elements can be read as intended)
(10) Impact/Rich experiences (3D text with cut out paper glasses)
(11) Simplicity/Economy (Article on drinking has blurred heading text)
(12) Unity/Harmony (article on how the mind reads words Ail Txet Is Csrsoed Oat)
(13) Clarity/Order (Article on poor vision is intentionally bold)
Mosaic Balance (an overall balance of many elements)
Multiple Reads (lead the eyes through more than one point within the design)
Visual Anchors/Natural attractors places where the eye tend to stay (elements like people, animals primary colors that are innate and primal)
Odd Rule (odd numbers seem natural and random)
Even numbers (Even seem man made, contrived and static)
Passive Space (Space that should be used and seems excessive or empty. gives the eyes resting places in busy layouts and provides a context or contrast for positive/active space)
Placement (Show examples where position can help unite, simplify, or clarify the design message)
Positive Space: (Is space that is occupied by a main subject or element)
Negative Space (Is required for meaningful special relations between elements, without negative space all spatial relationships become meaningless )
Repetition (Repeating elements or modifications that simplify a design).
Rhythm (Changing pattern of elements or modifications)
Static/Active Placement ()
Strong Visual Angles (add tension, visual movement and excitement)
Stylistic agreement (Complement or likeness of a particular style)
Symmetrical Balance ()
Symmetry (The human mind is attracted to patterns and symmetry is the most fundamental symmetry within object properties)
Tangents (Generally something to avoid, these are Lines or edges that can cause visual ambiguity and confusion of shapes.)
Thematic Agreement (Using an element in a way that reinforces the concept)
Trapped/Confined Space (space that causes discomfort or blocks movement of elements within a design can be useful to clarify the message).
Unequal Placement (Resists static placement and adds to tension)
Variation (used to avoid lackluster design an improve on the design’s impact)
Visual Ambiguity (Elements that engage the viewer to interpret in one or more ways)
Visual Movement (movement derived from an objects design.)
Visual Weight (the weight we associate with an element can affect contrast or direct flow)
White Space (Helps provide better context for a design and gives room for things to be noticed at all. The amount should be proportional to the theme)